Uncategorized

The Half-Truth of Shitty First Drafts

Wannabe writers are fond of repeating Ernest Hemingway’s apocryphal quote, “The first draft of anything is shit.” That can be useful advice for those perfectionists who get lost in an endless cycle of revision. However, it can easily result in a first draft so off course that revising it is a waste of time, an illusion of progress with no actual progress.

In my experience, if a first draft is to have any value, it must at least be heading in the right direction. It does not need to be perfect, but it needs to be somewhat polished. Parts of it should survive to reach the final draft. Of course, even this modest goal takes more time than spewing your guts out, but the advantage is that each draft becomes less painful than the last one. In the end, it probably takes no longer than any method; in fact, it can often be quicker because you have more direction.

Yes, a warning against over-perfection should be taken seriously. (Although quoting Hemingway’s comment in this way is ironic, because if anyone was a perfectionist, he was. He claimed that The Old Man and The Sea had fifty drafts). But in listening to the comment as a warning against perfectionism, be sure you don’t go to the opposite extreme, and relax standards altogether.

Characters, fantasy, Plotting, Uncategorized, World Building

Role-players and Writing

Role-players need to change their perspectives when they turn to writing. In role-playing, you create your own characters. The DM creates the story outline, and the group of players fill in the details.

When you write, though, the creation of all these elements is usually done by a single person, and changing one changes the other. For instance, Shakespeare’s Othello center on jealousy. The story exists because the lead character is not only jealous, but acts without stopping to think. Replace Othello with Hamlet, who thinks before he acts, and there’s no story. Similarly, replace Hamlet with Othello, and Claudius is killed in the first scene with a minimum of drama. Ignore the inter-connection, and you wind up with a flat story at best or a disjointed story at worst.

fantasy, Uncategorized

Why Sword and Sorcery Is Obsolete

As a pre-teen, I devoured sword and sorcery. Even then, I could see most of it was mediocre at best. The sole exception was Fritz Leiber’s Fafhrd and the Gray Mouser series, which was rarely about hack and slash, and first made me aware that fantasy could be humorous and ironic.Leiber, at least, stilll holds up today (In fact, I wrote and published a Master’s thesis on his career). But unfortunately, Leiber was never typical S & S. So when I recently came across a magazine whose goal is to revive S & S, I had to wonder why anyone would want to. The conventions of S & S date both badly and embarrassing.

The most obvious convention is the portrayal of women. In vintage S & S, women are accessories. They kneel at the hero’s feet and gaze lustfully up at his face in a way that leaves no doubt who is the dom and who is the sub in the relation. Often they are manacled. At the end of the story, they tumble into bed with the hero, only to mysteriously disappear before the start of the next adventure. Personally, I suspect the hero sold them for drinking money. Yes, you can point to C. L. Moore’s Jirel of Joiry or Joanna Russ’ Alyx, but they are exceptions, and you can’t easily find them to point out. Vintage S & S is toxic masculinity, soaked with the outlook of a boy who has just discovered puberty, but is still a little nervous about girls and probably doesn’t know any

Less obviously, S & S is still enmired in a concept of other cultures that was dead and rotting before the twentieth century. This concept is seen in the typical barbarian hero — a simple, but honest Noble Savage who is always pitted against the corruption of civilization. S & S rarely stops to consider that such a character never existed, and is essentially racist. A true member of a culture that S & S labels “barbarian” may be unable to read, but is likely to have tens of thousands of lines of poetic wisdom stored in their heads. Probably, too, they can rattle off complicated family relationships and social obligations. They may have no agriculture because they live in a rich environment where you would have to be stupid to starve. Or perhaps their agriculture is centered on practices like clam farms or the rights to a defined hunting ground that the so-called civilized eye misses because it doesn’t expect them. They may even have breathtaking arts. In any event, they are not ill-bred half-wits like Conan. And far from despising or being over-awed by technologically advanced cultures, they will gladly trade with them and cheerily borrow anything that might enrich their daily lives. Barbarians are a stale fictional conceit that has been kept alive only by roleplaying games. In real life, there are only humans with different cultures.

Most of the time, Sword and Sorcery has one basic plot. And it’s not the Hero’s Journey, the story of how a character matures and becomes useful to their society. Instead, the story is a power fantasy, a tale of how brawn and pigheadedness win out over wits and knowledge, traits that are often personified by evil wizards. It is, in the most literal sense of the word, puerile — the outlook of a naive teenage boy who feels overwhelmed by looming adulthood and longs to imagine himself superior to it. There’s a reason Sword and Sorcery has become unpopular in recent decades: shackled with such conventions, it is nearly impossible to write a story in the genre that is meaningful in today’s world. The genre deserves to stay buried — or, better yet, cremated, and the ashes scattered to the winds where they can never be reassembled.

Uncategorized, World Building

Axing Questions

When fantasy writers think of axes as a weapon, they usually assume that a fighting axe is much the same as an axe for cutting wood. They assume that a fighting axe is heavy, clumsy, and is used for chopping strokes. It is a weapon for the working class, like a scythe and billing hook, with none of the glamour of a sword. However, thanks to an article on Quora and the opinion of some historical re-enacters, I recently discovered that none of these assumptions are true.

Admittedly, re-enacters report that an axe in unskilled hands is not much of a weapon. To wield an axe well requires strength and practice. But the same can be said of a sword. To use a sword requires more than thrusting the point towards your opponent, and to use an axe require more than chopping with all your strength. The only difference is that a novice sword-user might survive reasonably well in a shield-wall, while a novice axe-user is apt to leave themselves exposed and end up wounded or killed.

The most effective axe for combat is usually called a Dane axe. “Dane” in this case is a generic name for all Norse, who were as likely to use this weapon as a sword. A Dane axe was usually a one-handed weapon, with a wooden shaft about a meter long, and weighing about 1.5 kilograms, depending on the user. These are also the average dimensions of a sword, although longer, two-handed Dane axes also existed. The blade was an uneven crescent, with the top horn longer, and the bottom horn more of a hook. Many people assume that a Dane axe would be top-heavy in order to deliver a crushing blow, but the technical descriptions all emphasize the lightness of the blade, as well as its thinness, which could be as little as 2 millimeters of high grade steel. In other words, a Dane axe is balanced, just like a sword. When I think, that is only sensible. A blade-heavy axe might deliver a stronger chop, but would be harder to pull back, and would expose the user longer. Much better to be satisfied with less force and increase your chances of survival.

More importantly, this construction indicates that a Dane axe was not used just for chopping, or even primarily for that purpose. In fact, the design was much versatile. Besides chopping, the user of a Dane axe could thrust with the upper horn, transforming the axe into a short spear and allowing the user to inflict damage at a bit of a distance, especially if the axe was two-handed. In addition, the lower horn could be used to hook a blade or shield, allowing the wielder to block, or else thrust the enemy’s weapons aside, then to attack with the upper horn. The Dane axe actually offers multiple attacks in one, just as a sword’s tip or edge does. Once that is understood, it becomes obvious that a Dane axe was not a clumsy weapon, but one that required considerable skill.

The construction also refutes the idea that a Dane axe was a peasant’s weapon. The thinness of the blade and its shape suggests that the Dane axe required a skilled smith to make. It was not a farming implement that could be carried by a poor man marching off to war. Moreover, it was carried by the elite housecarls of Anglo-Saxon England, as well as by the Varangian Guards that protected the Byzantine Emperor. Later versions of the Dane axe were considered a knightly weapon, just as a sword was, and are known to have used at times by both Kings Stephen and Richard I. As well, during the Viking era, Dane axes with elaborate silver inlays were made, likely for ceremonial purposes. The common argument that swords were the weapons of the nobility simply does not hold up.

Besides, although a first-rate sword, in which various metals were twisted and folded over each other, took time to make and could be fabulously expensive, not all swords were so elaborate. Probably the majority of swords in the Dark and Medieval Ages were cheaper works, produced by local smiths. There is also evidence for swords cut in one piece, like the average kitchen knife, a form of mass-production probably inspired by the suppliers to the Roman legions.

If swords have more prestige than battle-axes in the modern imagination, the reason is probably that ceremonial swords were worn in Europe by nobility and army officers long after they were obsolete. In fact, they are still worn today. Nor have axes been favored in romance and fiction. There is no battle axe equivalent to The Three Musketeers or The Princess Bride. And along with romance of swords has come a denigration of the battle axe — as well as a deep-seated ignorance of how versatile they could actually be.

General Writing, Uncategorized

Story conflict without violence: Victoria Goddard’s The Hands of the Emperor

Writers often talk about conflict, but much of what they say is wrong. Too often, they are likely to see the word “conflict” and assume it means violence, especially in their opening hook. This assumption can quickly become a problem, because –let’s face it — many writers have no experience of violence. Moreover, if you start with a sword fight or a chase, you create the additional problem of making readers care about a character they know nothing about. Even more importantly, if you identify conflict with violence, you risk a crude and unsubtle story.

So what’s the alternative? In The Hands of the Emperor, a long self-published novel that is currently attracting widespread attention, Victoria Goddard offers one alternative: instead of external conflict, try internal conflict instead. Here’s how she does it:

Her main character, Cliopher Mdang, is the only member of his family to seek a career abroad. He has become personal secretary to the Emperor, the manager of the imperial bureaucracy, and a byword for efficiency. He rarely has time to return home, where everybody in his extended family knows him simply as Kip. Cliopher is proud of his accomplishments, but he is unmarried and sees few friends or family as he goes about his work. He needs balance in his life.

At the start of the novel, Cliopher has a distant relationship with the Emperor. The Emperor is ringed with tabus, and Cliopher is not one to presume, and avoids any familiarity. Then, tentatively, alarmed at his own daring, he suggests that the Emperor take a holiday. To his surprise, the Emperor accepts the invitation, taking Cliopher and several other leading members of the court with him. During the holiday, the Emperor learns to relax and Cliopher sees someone as isolated as himself. Slowly, a friendship develops between two lonely men who barely know what friendship even means.

As Cliopher assists the Emperor, he starts to think about his own retirement. The trouble is, home and family irritate him. His friends and family do not realize that he is the second most important person in the empire. They seem him as an amiable mediocrity, and he is too modest to correct them. Just as his pride in his accomplishments is tempered by a wish for a life of his own, so his love of home is tempered by irritation. The story is about he struggles with this ambivalence and —

–And that’s it. The violence is next to non-existent, and the magic is largely ceremonial, or a display at festivals. Yet those who rank their reading by the body counts –the higher the better — may be surprised to learn that result is fascinating. Cliopher is an intelligent, quietly humorous man who is impossible to dislike, and his journey from the stiff and lonely Cliopher back to plain Kip is quietly moving and impossible to put down.

This is not the first time I have heard that conflict does not imply violence. In the early 1990s, Ursula Le Guin discussed “The Carrier Bag Theory of Fiction,” championing narrative over conflict. However, Le Guin never altogether managed to make her narratives as interesting as stories of conflict, and, without saying anything, slowly returned to a more conventional, if broader perspective.

By contrast, The Hands of the Emperor shows that at least one successful alternative to our traditional ideas of conflict and story structure actually exists. Based on this example, I am no longer thinking in terms of conflict, let alone violence, in structuring a story. Instead, I am thinking of story structure in terms of a lack of harmony, or perhaps an imbalance that the main characters struggle against. This re-framing, I believe, can only deepen our understanding of story.

Uncategorized

Making Monsters of Men: Confronting Fantasy’s Relationship With Violence

In a Reddit thread from 2015 a poster posed a question: “Is fantasy too violent?” Acclaimed author Mark Lawrence replied “I don’t understand the question. Is the sky too blue?” As a genre, fantasy often goes hand in hand with violence. Unlike the characters who inhabit contemporary fictions, the monarchs, warriors, assassins, thieves and wizards who populate the pages of fantasy rarely are given leave to enjoy quiet lives. While interpersonal dramas may take place in fantasy books, the main conflicts are often bloody.


This, some say, is a mere reflection of our world. Fantasy generally reflects conflicts on a global scale rather than a personal one, and global conflicts are often resolved through war (of course they are often enough also resolved through diplomacy). Certainly modern fantasy, widely regarded as having come of age with the publication of Tolkien’s Lord of the Rings, published in 1954 but written largely during the turbulent years of WWII, generally reflects a certain kind of noble conflict. Perhaps, at that point in time, when specter of fascism loomed heavy in the collective conscious, it was important for war to have meaning. What could be more meaningful than the ultimate battle pitting good against evil?


But if fantasy was born out of this need, it was also born in a time when all too many, both civilians and soldiers alike, knew the true consequences of war. Drafts were common. Most people were only one or two degrees away from a personal war loss, and many much loser than that. Too many peoples’ lives were, for a time, lived and spent in violent ways. Perhaps at that time reminding people that war and violent conflict could inflict moral injury would be like reminding a chef that a sharp knife could draw blood.


Moral injury is a familiar term to people with post-traumatic-stress-disorder (PTSD) as well as specialists in its treatment. The US Department of Veteran Affairs calls moral injury the “distressing psychological, behavioral, social, and sometimes spiritual aftermath” that occurs when individuals “perpetrate, fail to prevent, or witness events that contradict deeply held moral beliefs and expectations.” Wars in particular, by their very nature, often lead to moral injury. People who are placed in positions in which they have direct power of life and death over others, and who have to exercise that power in ways which violate the moral code that we each carry within us, are those most vulnerable to moral injury.


Fantasy rarely handles this aspect of the genre on any sort of deep and ongoing level. Recently, there has been some attempt on the part of some books to show the consequences of war, to show characters with post-traumatic-stress-disorder (PTSD), but often the reasons for why characters suffer from war is surface level. That war is wrong, we understand. One of the most basic taboos of all human societies is the proscription against killing other human beings. In general, the less justification we find for a killing, the more distressing it is to us on a mental and emotional level. That is, killing in self-defense can be traumatizing, but killing civilians who have not done us any harm often causes much greater moral injury.

There is a reason that fantasy often features very justifiable wars, more World War 2 than the Vietnam War. The enemy is often nameless and evil. Robin Hobb’s Farseer trilogy has foreign enemy, the “Red Ships” that use some kind of magic to transform villagers into mindless violent husks, and George R.R. Martin’s great threat in A Song of Ice and Fire is an army of the undead who would like nothing more than to destroy every living thing. These are enemies that can be killed with little thought to the moral consequences because these killings are essentially acts of self defense. Killing them is done to preserve a way of life, sometimes to preserve life itself. Much like the parents of Baby Boomers in the 1950s who pursued almost aggressively normal lives, the heroes who defeat the army of undead or the Red Ships, the wicked king or the evil sorcerer, will be rewarded with a return to domestic life, all things set right once again.


In the past few decades, in Anglophone literature these end-of-the-world good versus evil struggles have fallen somewhat out of fashion, mirroring real life, in which wars are less a battle to save the world and more a battle for the control of resources, or, from the other side, a nation’s right to autonomy. The rights and wrongs of these wars may seem murky, particularly to a soldier fighting on the side of the aggressor. David Wood’s book What Have We Done: The Moral Injury of Our Longest Wars examines specifically wars in Iraq and Afghanistan. Young recruits, told they were going overseas to liberate oppressed people, to hand out rations or build schools, quickly realized that they were expected to kill. Not only that, but the wars in Iraq and Afghanistan have led to a shocking number of deaths (one Brown university report estimates that close to half a million people have been killed in the combined post-911 wars in the Middle East). Soldiers often felt betrayed by their commanders and country, and felt that they themselves betrayed their own sense of morality. As John Tirman, the author of The Deaths of Others: The Fate of Civilians in America’s Wars, states, the high civilian cost of war “challenges their strongly held self-perception that their country is a force for good in the world.”


Fantasy rarely allows warriors to question why they are fighting. Honor and duty are and love of king and country are often cited as reasons for fighting but research into modern wars tells us that this often is simply not enough. George R.R. Martin uses the petty conflicts between human kingdoms and the prices paid by civilians as a way of highlighting the significant of the true threat. War is almost universally considered a necessary evil, even when the conflict is a territorial one rather than an existential one.


Fantasy also often holds the leadership— the monarchs, Lords, Princes— aloof from war. Often they are uncaring, seeing their soldiers as no more than pawns, and sometimes they imagine themselves as uniquely capable of seeing the consequences of war. Sometimes this is done to underline a point about class, or to make the ruling class seem more heartless. We know now though that being distant from the actual fighting of a war does not make one immune to trauma. Drone pilot operators have been reported to have higher rates of suicide than troops on the ground, despite the fact that they are physically quite different from the business of killing.


A common fantasy assumption is that beyond the wars themselves there is a noble way to kill and a dishonorable way to kill. Even assassins can be noble if they only kill enemies of their king, most of whom are naturally very wicked (in reality, assassins must be entirely morally bankrupt or else suffer grievous moral injuries). Likewise there is a noble way to fight in a war and a dishonorable way to fight in a war. Noble leaders charge into battle with their men. Noble men don’t cower in fear. Noble men give their enemies clean deaths. Noble soldiers never run away. It is hard to imagine many fantasy protagonists transported into Tim O’Brien’s Vietnam war battlefields in The Things They Carried, to fight along boys who cried for their mothers and prayed to god and only hoped not to die.


One of the great moments in Megan Whelan Turner’s Return of the Thief (which I will expand upon a length next week) involves a conversation between the King and Queen of the country of Attolia, Eugenides and Irene, who are in the midst of a bloody war in which they are greatly outnumber against an imperialist force. Irene asks her husband what troubles him, and he admits that he had thought it wrong to sit back and watch his men die, which is why he had insisted on fighting on the front lines. Now, though, he says, “I am not so sure. From above, I can see men on both sides, trapped in a war over which they have no control. On the field, I care about nothing but striking down anyone who strikes at me.” Here, Eugenides admits that leadership, removed though it is, makes him keenly aware of the costs. Irene then, corrects him gently when he seems to assign a moral value to this, turning himself into more of a monster when he is fighting than when he is observing. She says, “Your morality up on the hillside is an illusion, no more real than the freedom you imagine you have from it in battle. All wars make men monsters. All wars and all men.”


Irene’s words seem a death knell for the idea of a righteous war. The world has changed in the past 70 years, and so has the fantasy genre. Perhaps it is time fantasy re-evalute the relationship that it has with war and violence. For one, we need to confront the idea of moral injury. It is not enough to simply show that a fantasy character has nightmares about war, or that a character regrets killing innocents, the writer must confront the very premise upon which these stories are built, and ask ourselves, and have our characters ask us, as writers, are these wars necessary? Will our characters bear the costs of violence and cruelty? And if these wars and violent acts are not strictly necessary, our narratives must convey that participating in them comes at a great and lasting cost, one that is borne not just by innocent civilians, but by every person who breaks their own moral code by inflicting death and suffering unto others.

Uncategorized, World Building

The Lost Art of Names

The Lost Art of Names

I published poetry before I published fiction. As a result, I focus closely on words –and none more closely than the names of characters and geographical features in my imaginary worlds. All by itself, the choice of a name can create or destroy a tone. Yet it’s a concern that very few writers seem to share.

Oh, many agonize over the names in their stories. The trouble is, they don’t try hard enough. Too often, they fall back on an online name generator. Some name generators contain hundreds of words, but the makers of name generators are no better than anyone else at coining names. More importantly, all names are specific to cultures, and the best any generator can do is create names for generic roleplaying cultures, with separate filters for elves and dwarves, and so on. These generic cultures are not your cultures, so using a name generator can result in names inappropriate to the cultures of your world, and in making your world-building derivative. Worst of all, they can result in the same name being used by several writers.

Too often, writers seem unprepared for name coining. The need for a name arises, and they panic, not wanting a blank to stand in for the name until they can think of a better one. Instead, they fall back on several inadequate tactics. Some steal randomly, placing names like Mycenae and Illyria in anachronistic circumstances. If they need a character name, they fall back on a 19th Century upper class English name, like Damian or Justin. If they need a geographical name, they will name places as though the discoverers had an aerial view. Under this system, an island that looks like a crocodile becomes Crocodile Island, and a strait between two bodies of land become The Jaws. I have seen maps in every feature is named in this way. With maps, still another alternative is to turn poetic, and populate the blank places with names that would never be used in daily life, like The Mist-Shrouded Sea, and The Islands of Mystery. Such tactics are sure signs that the names are an after-thought, and are borderline effective at best.

So how do you invent names that are really work? Few of us have the knowledge and the patience to invent languages, the way Tolkien did. However, like Tolkien, we can plan ahead, keeping a dictionary of assorted names that we can scan as necssary. At the very least, you can use rearrange the syllables of other languages until you come up with acceptable names.

Often, it is useful to consider how actually coined. For instance, far from falling back on poetry, European explorers usually named geographical features for their ships, their ship’s officers or the members of the royal family of whatever country served them. By contrast, settlers of the American west often named towns for their founders, or sometimes for their ambitions, such as Motherlode or New Jerusalem. Often the position of related names can indicate when a region was settled, so that you see English and French names on the eastern seaboard of North America, and Spanish names on the southwestern seaboard. Just by positioning names on a map, you can create a sense of history.

When it comes to people, popular names are usually generational in the last few centuries. It is relatively uncommon, for instance for a person of twenty to share a name with one of seventy. If they do, the younger person has usually been named for a family member, and may use a different version of the same name — Lizzie, for example, rather than Elizabeth. And in earlier cultures, certain suffixes often indicated a name. For instance, in Germanic cultures, “hild” often ended a woman’s name (such as Brunnhild), while in Old English, “wine” often ended a man’s name (such as Aelfwine). Invent your own snippets, and you can hint at your cultural setting.

When using any of these tactic, you also need to make sure that the name fit the circumstances. Minas Tirith, for example, would not be one quarter as evocative if it was called Smokeville. Nor would Aragorn be so heroic if he was named Hank — a fact that Tolkien was well-aware of, since he includes some discussion of whether the ranger might be crowned as Strider, the name he is known by in the north (Aragorn does eventually use Strider as the name of his dynasty, but in another language in which “it will not sound so ill”). Sometimes, you can fit the name to the circumstances by inventing a name around an association. For example, the Germanic suffix “grim” might be used for a melancholy man, and prefix that with syllables that sound like “skull, and you could have the historic Skallgrim, who sounds like someone you wouldn’t invite to parties.

Some of the old masters of fantasy, like Lord Dunsany or E. R. R. Eddision were skilled at naming. They chose sparkling, evocative names that never failed to be appropriate. Over the decades, however, that skill has been lost. And in doing so, one of the strongest tools of fantasy has been lost.

Uncategorized

Handwriting vs. Typing

I learned to compose on the computer when I became a full-time journalist. I had no choice; it was the only way I could write fast enough to earn a living. For years, the only time I wrote with a pen was when I woke in the middle of the night to record stray thoughts. In the last month, though, I have returned to regular hand-writing, and I conclude that there really is a difference between how my thoughts come when I write by hand and by the keyboard.

I am not writing on paper. Instead, I am writing on a Remarkable 2, a tablet designed to take the place of a notebook. The Remarkable company boasts that it makes the thinnest tablet on the market, and uses an e-ink screen like the one used by ebook readers, which means characters have a higher resolution than the average screen and a lack of glare. The company claims that the Remarkable 2 is the closest electronic equivalent to handwriting, and, from what I can see, the claim is true without any exaggeration. In addition, it has the advantage of organizing my notes and of transferring them to my workstation without the nuisance of having to write them twice. It is not an all-purpose tablet, but one designed for handling text, a hybrid of the best of handwriting and the computer.

That is fine with me. For years, I have had a notebook on a lectern beneath my monitor, for the simple reason that it is faster to scribble a note by hand than fumbling to open up a text editor on the computer in the hopes of recording a stray thought before I forget it. I replaced my notebook with the Remarkable 2 seamlessly, and immediately enjoyed the improved organization. At night, I carry the tablet into the bedroom, and use it to scribble the thoughts that might come in the night. The next morning, I carry the tablet back to my workstation, and upload any notes that seem worth preserving.

So far, I have only written short passages on the Remarkable 2. However, what I have done is to do a lot of planning and background notes on it. The planning always seems to come more easily than at the keyboard — something I had not expected.

I have been aware, of course, of the arguments in favor of handwriting. Authors like Stephen King and Neil Gaiman have long shown a fascination with handwriting, especially, in some cases, when they use a fountain pen. Tentative studies have suggested that handwriting is useful for visual learning, that it helps with memory retension, has an aesthetic quality of it own, and minimizes distractions. But I have listened to these claims — claims I used to make myself, sometimes before I bought my first computer — and thought them nostalgic exaggerations, of the same kind that lead people to buy computers disguised as typewriters.

However, now I take them more seriously. My ideas seem to come more easily on the tablet. Part of the reason may be that when planning seems necessary, I often leave my work station to work at a table or sprawled on a futon or my bed. The change of locale may be enough to relax me, which in turn makes the ideas come more readily.

Yet I think something greater is going on. The motions of the fingers on the keyboard are very much the same. By contrast, when I grasp a pen — or, in the Remarkable 2’s case, a stylus –the muscular movements of my fingers are more numerous and subtle. In other words, handwriting carries more information than typing can. For this reason, I am more easily aware of my mental activity. Possibly, the relation between the muscular movements in my fingers and my brain activity are not one to one, but more channels are open. Just as importantly, because my muscular movements and much of my brain activity happen on a largely unconscious level, when I write by hand, I can more clearly access my mostly unconscious imagination.

By contrast, the muscular motions for typing are fewer, which means they can carry less information. Moreover, because they are regular, I ignore them more easily. It is not impossible to access my imagination when I use the keyboard — I do it all the time — but it takes more practice, and perhaps it is less efficient or at least takes more effort.

Some time soon, I will have to try composing a story or scene on the Remarkable 2. Meanwhile, it remains well-integrated into my work flow.

https://www.gizmochina.com/wp-content/uploads/2020/03/reMarkable-2.jpg
Uncategorized

Reading the Abyss: Adult Themes in Young Adult Fiction

Recently, I’ve seen a lot of discussions about the future of Young Adult fiction, and particularly about how adult Young Adult should be. As a high school teacher, I have had the privilege of choosing books for our school library on multiple occasions for multiple school districts. Some school districts gave me nearly carte blanche discretion, and I packed those libraries with books from diverse authors, covering a wide variety of subjects, including race, LGBTQ issues, trauma, drug use, suicide, mental illness, basically the only books I avoided were those that were sexually explicit (because no matter how open minded your principal is, erotica in the school library is never going to fly) or depicted extreme gore.

Then, there was the school district where I tried to assign The Hate U Give to my 9th and 10th graders. I was gently pulled aside by the principal and the counselor and told that the book would not fly with the school board, and since one of my 9th graders had a mother on the school board, this book choice would cause trouble. I could not afford to lose my job, and Texas, my state, has no teacher’s unions that could help me fight, so I purchased multiple copies of the book, put them on my bookshelves and in the library, but I did not assign it as required reading.

The argument for more mature content in Young Adult fiction tends to rest upon the idea that teenagers experience heavy things, even traumatic things, on a day to day basis. If The Hate U Give is inappropriate for teenagers because of the themes surrounding police violence, then where does that leave the Black teenagers for whom police violence is not a fictional situation but an everyday reality? The same can be said for violence, depression, suicide, drug use, abuse, eating disorders. Teenagers experience these things, and pretending like these themes are too heavy for kids alienates those teenagers for whom daily life is a heavy thing, and deprives them of stories that could at the very least show them that they are not alone.

The counterargument tends to rest upon the idea that kids should not be exposed to certain harsh realities if they have not been already. Kids will learn soon enough that the world is a harsh place, so why make them grow up faster than necessary? Reading should provide an escape. In fact, the argument goes, exposure to certain ideas can even be damaging to young people, who are simply not mature enough to handle certain topics. Others even say that certain books glorify topics like eating disorders or suicide, making them more appealing to easily impressionable teenagers. The controversy surrounding the book and television show Thirteen Reasons Why came about in part because many felt it was an irresponsible portrayal of suicide. The character Hannah, who commits suicide, extracts revenge from beyond the grave, making each person who wronged her understand exactly how they contributed to her death. In this scenario suicide seems almost appealing. Should teenagers, particularly teenagers already prone to suicidal feelings, be reading books that make suicide seem like an appealing answer?

As a parent, a teacher, and a writer myself, not to mention someone who was once a teenager, I do not believe that sanitizing young adult books until they are fit for even the most conservative school library is necessary or even best practice for YA authors. It is certainly true that many teenagers have had experiences that mirror, or even eclipse, what appears in young adult novels. By the time I was eighteen I had had sex, done drugs, had a friend who OD’d, driven drunk, been chased by the cops, had a guy try to force himself on me, and another guy expose himself to me. My teenage experiences were, I think, relatively typical for a late Gen-X teenager, and I didn’t need YA books to teach me about those things because I had already learned them through experimenting.

In those days books written expressly for teenagers were few and far between. The generation before me had “issue” books, heavy Young Adult books that moralized on topics like drug use or eating disorders or teenage sex, written by the likes of Judy Blume and Lois Duncan. Kids of my generation, products of the 1970s-mid 80s low birthrates, had fewer options. We graduated straight from middle grades reads like A Wrinkle in Time and then went straight to mass market fiction: Clan of the Cave Bear or The Firm or Interview with the Vampire, books which are marketed to adults and contain content that is well, adult.  However, for the life of me I cannot remember anyone ever objecting to my reading material when I was a teenager. At that time the prevailing wisdom seemed to be, in all but the most sheltered communities, that reading anything at all was better than not reading.

I’m not here to say “well I read what was essentially caveman porn and I turned out fine,” but I can say with certainty that reading adult fiction was not what made me try drugs or get involved with sketchy guys. Those of us who were suburban teenagers in the 90s probably remember our parents’ economic anxiety, the crushing weight of their debts, the mortgages that were unsustainable, the lay-offs and the temporary jobs, the mixed messages – go to college, follow your dreams, but get a good job. What could we look forward to? If you were a young woman, you were taught that you could be whatever you wanted, but you were still assigned Home Economics class while the guys were assigned Shop. If you were LGBTQ, you were growing up in the era of “don’t ask don’t tell,” and you were expected to keep your identity and sexuality to yourself. If you were sexually assaulted, well you were probably “asking for it.”

The American Young Adult fiction market that re-emerged in the early 2000s has dominated publishing for nearly two decades now. Some of the first books to achieve mass popularity were, tellingly, dystopian fiction, that is, books that depicted horrific versions of the future and teens who fight to break free from systemic oppression. There has been a growing movement, since the mid 2010s, for young adult fiction to reflect a realistic demographic. Whereas previously, books published for teens focused almost solely on the experiences of straight white kids, publishing has made an effort to diversify, and publish books that reflect the experiences of BIPOC teens, LGBTQ teens, and disabled teens. Often, but not always, these books include trauma, because often the very act of existing as a Black person or a trans person or a disabled person in the USA is, in fact, traumatic. When a book like The Hate U Give is blocked by school boards with the intention of protecting (white) children from harsh reality or unpleasant topics, what happens instead is that the Black student who might read that book has their reality, their very existence, dismissed and denied.

The anxieties and uncertainties faced by teenagers in 2020 are not created by the fiction they read, instead, the fiction they read reflects their anxieties and uncertainties, and yes, their trauma. The cold and unforgiving truth of the matter is that coming of age in a capitalist system is to experience alienation and to be traumatized by the various ways that this system oppresses those within it. Teenagers in 2020 are living in times of unprecedented uncertainty. A global pandemic, the looming threat of fascism, the terror of impending climate disaster – teenagers today perhaps have the greatest reason for anxiety since those of the 1930s, and if the trend in the 2020s is for fiction to be of a darker sort, then it is easy to understand why. It is rather laughable to think that anything teens could read in a book might be more emotionally damaging than the times that they are living in, and the systems that shape them.

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Skipping Through Time: The Whys and Hows

Most books proceed through a chronological version of events at a relatively regular pace. An author might jump forward a few hours, or even a few days, but skipping over months or even years of the narrative is somewhat less common. In my current manuscript I ultimately decided upon a two year time jump near the beginning of the story. I decided upon this jump because I did not want to spend the first fifty or so pages trying to explain complicated backstory with conversations and internal dialogue. I tried. It turned out it was much more efficient, not to mention interesting, simply to show the events as they happened, then to jump forward to the inciting incident.

A time jump can be useful for avoiding repetition of similar incidents. Perhaps your characters are on a journey. While narrating a few key incidents along the way can be interesting, reading a detailed narration of every step of a long journey (especially in a pre-industrial world, wherein travel could take months) can easily become tedious. How many campfires can your characters sit around before they all start to read a bit the same? I have several points in my manuscript in which characters are traveling from point A to point B, and they all make use of time jumps to some extent. On the last leg of one journey I cover three days in one sentence: “we are on the road another three days before we arrive, just before nightfall on the third day.”

An author might also find a time jump useful if your character matures over the course of the novel, growing from a child to an adult. My two year time jump starts off with events that take place when the main character is a teenager, and when we rejoin her story, she is a young adult. The thing about growing up is that we all do it, and while a coming of age story has its place, if your intent is not to tell one, then there is not a lot of reason to recount the character’s whole childhood or adolescence. Jacqueline Carey’s Kushiel’s Legacy series does this well, starting off when Phedre is a young girl but skipping over great swaths of her childhood, only giving us select glimpses of important moments. We pick up the true thread of the story once Phedre grows into adulthood, although the backstory provided by the sections dealing with her childhood are integral to understanding her character.

So if you’ve decided you need a time jump, how will you execute it? When reading Kushiel’s Dart I was particularly impressed with the way that Carey handled her time jumps. Carey masterfully employs telling when telling is necessary, breaking the “show don’t tell” rule when telling is the best way to move the story forward. When Carey wants to avoid describing her main character’s encounter with a patron that would likely be much similar to a previous encounter, she writes “Of that assignation, perhaps the least said, the better. Suffice it to say that D’Essom’s ager had not cooled, and I was glad of it, for it suited my mood.” Sometimes a brief summary of the events skipped is enough so that the reader does not feel lost, a few lines, even a paragraph, depending on how much is skipped.

Other times, a more abrupt approach can work as well. If you’re skipping months or years, summarizing the events can take up too much space with little payoff. For my two year time jump I started the first post jump chapter with the header two years later. Occasionally I refer back to events that took place during those two years, just to give a sense that time did in fact pass. However, for all intents and purposes the intervening two years are fairly uneventful, so there’s no real need to linger over them (that’s why I skipped them in the first place after all).

Regardless of how you decide to execute your time jump, it is important to let your reader know that one is happening. Jumping forward in time with no warning is disorienting for the reader, even if you are only jumping forward a few days. Make sure that you find a way to signal the jump, either with a heading, a summary, or some combination of both. However, don’t be afraid of using time jumps. Many beginning writers make the mistake of over-narrating each and every detail, forgetting that readers are generally not interested in the minutiae of your character’s every day existence. A sure fire way to exceed your planned word count, not to mention slow your book’s pace, is to show the parts that you should be telling and recount the parts that you should be skipping.